Hi Everyone,
I use 3D Max for my modeling and exporting and all is well but I have a question.
It may be that the solution is in B3D, not Max.
Here goes, I have a box at 30,30,30 in Max. I export it as a .3ds file.
I load the box on B3D and it places it appropriately at 30,30,30.
Now I create a sphere in b3d code, and tell it to position itself at the boxes EntityX(box),EntityY(box),EntityZ(box).
But it puts my code created sphere at 0,0,0, not at 30,30,30 where the box is.
So it seems Max gave my box a world coord 0,0,0 but offset the box to 30,30,30 as it was in Max.
So how do I reset the coord to the middle of my box so my code created sphere will go to the box itself, not 0,0,0?
Any help would be greatly appreciated.
thx
I use 3D Max for my modeling and exporting and all is well but I have a question.
It may be that the solution is in B3D, not Max.
Here goes, I have a box at 30,30,30 in Max. I export it as a .3ds file.
I load the box on B3D and it places it appropriately at 30,30,30.
Now I create a sphere in b3d code, and tell it to position itself at the boxes EntityX(box),EntityY(box),EntityZ(box).
But it puts my code created sphere at 0,0,0, not at 30,30,30 where the box is.
So it seems Max gave my box a world coord 0,0,0 but offset the box to 30,30,30 as it was in Max.
So how do I reset the coord to the middle of my box so my code created sphere will go to the box itself, not 0,0,0?
Any help would be greatly appreciated.
thx