We've been working with shadowmaps, and I have to say, it is the first real graphics advancement I have seen in several years. Until now, there hasn't been any lighting in real-time graphics, just a lot of fake effects. Some of the features on the GE Force 8800 really are worth using, and I am glad the manufacturers are finally moving forward.
I came across this article the other day, and thought it was funny how they tried to sell these simple post-processing effects as if they were the next big thing:
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1
Your eyes already do that when you look at the monitor. That's not a holy grail.
A noise texture drawn over the screen adds complexity?
I remember when HDR was being pushed as the next step in graphics, and I kept thinking, we don't even have lighting that doesn't suck?!
I'm glad that phase is mostly over. The stuff Crytek is doing actually looks new and better than the same stuff that's been around for the last four years.
I came across this article the other day, and thought it was funny how they tried to sell these simple post-processing effects as if they were the next big thing:
http://www.bit-tech.net/gaming/2005/12/09/source_film_effects/1
This includes - but is not limited to - the holy grail of perceived iris adjustments that the human eye would make in a realtime environment.
Your eyes already do that when you look at the monitor. That's not a holy grail.
The (film) grain is a subtle but important visual element of the big screen film, as it helps to provide complexity to a scene.
A noise texture drawn over the screen adds complexity?
I remember when HDR was being pushed as the next step in graphics, and I kept thinking, we don't even have lighting that doesn't suck?!
I'm glad that phase is mostly over. The stuff Crytek is doing actually looks new and better than the same stuff that's been around for the last four years.


