I just noticed that Load3DSound is not included with the SDK. Any particular reason why? Shucks...
Load3DSound
Blitz3D SDK Forums/Blitz3D SDK Programming/Load3DSound Good question..
Just use LoadSound with a mono source.
so no 3D sound effects? that would be pretty sad when you're porting a B3D game that uses them.
CreateListener and EmitSound are supported it's just the sound is not committed to the device at load time hence there is no need for both LoadSound and Load3DSound functions.
So, I think that's actually a little better... right?
right, i see.