Ok, so I'm considering buying the SDK so I can use B3D with C++. Problem is, I've been relying on a B3D ODE wrapper this entire time and I've never used a 3rd-party-library in C++ before.
I guess what I'm trying to ask is how much different would it be to "import" the raw ODE library and substitute for the old wrapper? The examples I'm looking at in the ODE wiki use geometry to move around and such - all which are generated by code using Direct X (http://gpwiki.org/index.php/ODE_Object_tutorial). If I'm going to load a model using a B3D command, will I be able to use an ODE function the same way I would have originally with the B3D wrapper?
I hope I'm making sense :(
I guess what I'm trying to ask is how much different would it be to "import" the raw ODE library and substitute for the old wrapper? The examples I'm looking at in the ODE wiki use geometry to move around and such - all which are generated by code using Direct X (http://gpwiki.org/index.php/ODE_Object_tutorial). If I'm going to load a model using a B3D command, will I be able to use an ODE function the same way I would have originally with the B3D wrapper?
I hope I'm making sense :(