Let's say I want to create a type with a field of unknown type. Is this possible now without the variable pointers?
Where 'obj' could be a variable describing mesh data or anything else (this is for loading code). If I want to write a scene exporter for 3dsMax and node is the base type and it could contain data for a mesh, or a dummy, or anything else, what methodology would you recommend?
Type node Field obj End Type
Where 'obj' could be a variable describing mesh data or anything else (this is for loading code). If I want to write a scene exporter for 3dsMax and node is the base type and it could contain data for a mesh, or a dummy, or anything else, what methodology would you recommend?