Hi,
I was wondering how Blitz handles 16 bit fullscreens.
Now, I haven´t done much research on this myself so I´m merely asking you to perhaps save me some time ;)
16 bit pixels usually has 5bit for red, 5 bit for green and 5 bits for blue, with the last bit sometimes used for alpha masking. That´s 32 colors for each element.
But all of the command in Blitz are based around 24/32 bits where each element has 256 values.
So how does this work with 16 bit screen? My first guess is that Blitz doesn´t truly support this mode, but as I said, I havent done any research.
Any thoughts?
I was wondering how Blitz handles 16 bit fullscreens.
Now, I haven´t done much research on this myself so I´m merely asking you to perhaps save me some time ;)
16 bit pixels usually has 5bit for red, 5 bit for green and 5 bits for blue, with the last bit sometimes used for alpha masking. That´s 32 colors for each element.
But all of the command in Blitz are based around 24/32 bits where each element has 256 values.
So how does this work with 16 bit screen? My first guess is that Blitz doesn´t truly support this mode, but as I said, I havent done any research.
Any thoughts?