Need some advice.
I have a number of beta testers going through my 3d tank game at the moment.
However One of the testers has a Nvidia 5200fx Ultra and is reporting a nasty crash.
I have a radar routine that copies the backbuffer (after a render) to a texture created with the 256 flag enabled (load texture into vidmem) and it seems this is causing the crash.
JFK has a code archive entry that tests 256flag functionality, but it needs to be updated (readpixel behaviour has changed I seem to recall).
http://www.blitzbasic.com/codearcs/codearcs.php?code=618
But I'm thinking that if I use JFK's code to test for 256 flag functionality, may that not cause a crash in itself?
Has anyone else come up against the issue and how have you resolved it?
Is it something a DLL such as Tom's dx7test could test for?
I have a number of beta testers going through my 3d tank game at the moment.
However One of the testers has a Nvidia 5200fx Ultra and is reporting a nasty crash.
I have a radar routine that copies the backbuffer (after a render) to a texture created with the 256 flag enabled (load texture into vidmem) and it seems this is causing the crash.
JFK has a code archive entry that tests 256flag functionality, but it needs to be updated (readpixel behaviour has changed I seem to recall).
http://www.blitzbasic.com/codearcs/codearcs.php?code=618
But I'm thinking that if I use JFK's code to test for 256 flag functionality, may that not cause a crash in itself?
Has anyone else come up against the issue and how have you resolved it?
Is it something a DLL such as Tom's dx7test could test for?