Hi all...
I'm working on a 2d tilemap game (similar to Alien Breed on the Amiga but less action - more strategy. I believe there was a good remake by a Blitzster!).
My question is this: I want unexplored areas of the map to 'fade in' when the player gets within a certain distance of it. Once a player has explored an area, it will stay fully visible. Would it be best to assign each tile an alpha value and have that incremented (if it is less than 1) depending on how near the player is to it?
It should be pretty easy to implement, but I would appreciate comments on whether this is a viable method, or may be too system-intense?
:)
I'm working on a 2d tilemap game (similar to Alien Breed on the Amiga but less action - more strategy. I believe there was a good remake by a Blitzster!).
My question is this: I want unexplored areas of the map to 'fade in' when the player gets within a certain distance of it. Once a player has explored an area, it will stay fully visible. Would it be best to assign each tile an alpha value and have that incremented (if it is less than 1) depending on how near the player is to it?
It should be pretty easy to implement, but I would appreciate comments on whether this is a viable method, or may be too system-intense?
:)