I have an animated bitmap image that I want to scale up and down, when required, without smoothing it out as it increases in size (I want it to remain pixellated and pure).
This might sound odd, but the resultant smooth-scaled image just doesn't fit with the style of the game.
Is this possible in BlitzMax?
This might sound odd, but the resultant smooth-scaled image just doesn't fit with the style of the game.
Is this possible in BlitzMax?