How many of you devs support joypads for your game, and is there much demand for joypad support?
The reason being, in one of the projects I'm doing, I have tried various input devices, and for some reason, the joypad seems more natural to the game play, the keyboard seems cumbersome, and there will be too much faffing around for the mouse.
So, The mouse is definitley out the window (Apart from the title screen and other non-gaming screens), keyboard support will probably niggle people... It does for me, and I've tried loads of key configs...
But the joypad just works really nice!
So whats your take on joypads, is there room for it to be a primary input device for an indie game?
And will casual gamers mind if I just let them define the keys for keyboard support as they see fit, as this will probably a be easier than creating a standard set of keys that works, and will save a faff on!
Dabz
The reason being, in one of the projects I'm doing, I have tried various input devices, and for some reason, the joypad seems more natural to the game play, the keyboard seems cumbersome, and there will be too much faffing around for the mouse.
So, The mouse is definitley out the window (Apart from the title screen and other non-gaming screens), keyboard support will probably niggle people... It does for me, and I've tried loads of key configs...
But the joypad just works really nice!
So whats your take on joypads, is there room for it to be a primary input device for an indie game?
And will casual gamers mind if I just let them define the keys for keyboard support as they see fit, as this will probably a be easier than creating a standard set of keys that works, and will save a faff on!
Dabz