Quick Unity Demo

Miscellaneous Forums/General Discussion/Quick Unity Demo

Here's a quick look at a game I'm doing with Unity - http://www.nicholaskingsley.co.uk/Demo/BallRunnerWebPlayer.html


Its like TrailBlazer/BallBlazer, but from a first person perspective...

You'll need to move the mouse around to face the correct direction to start with and there is no sound (amongst other things).

Nice, I always liked Trailblazer. However, I think I'd prefer the traditional third person perspective...

Fair enough :)

Hmm a bit uninspiring :-(

Try RetroSphere :-)

http://www.boiledsweets.com/RetroSphere

Those are the initial easy levels...

Once the multi-platform levels are in, it'll get quite exciting :)

You should really try to polish the water as at least on my Mini it doesn't look like water a lot. Try to tweak the colours and the other parameters a bit. If you play around with them you'll notice that you can alter the look quite a lot.

For me the biggest issue is its very jerky and unsmooth.

I have a huge monster pc. I think it might just be unity web player's fault however.

:( Webplay does not function on VIsta.

A big problem, if there show up errors, on Windows are often ATI's OpenGL drivers as they just suck. They are better on Vista than on XP. If it's not running under Vista then there something else seems to be wrong.

Keep in mind that the webplayer only is supported for Safari (not 3 yet), Camino, Firefox and IE. If you're using FireFox then you also have to turn off the feedback setting as otherwise this slows down played content a lot ( this counts for every content and not only Unity).

Secondly fullscreenmode (via right mouse button) is faster than windowed and well that's about it. You can check if you have a general problem by trying out some stuff also from my tryouts ( http://spielwiese.marune.de/_uni/index.html ). If you can't run some stuff there too then it seems that really something is going wrong on your system with unity...

Its very smooth on my Mac and PC - Firefox can be a slight problem, but Opera is fine.

I like the water as it is - dont forget Mini's probably wont be able to handle shaders, so it changes to a single colour.

Well, in my case the 9200er can do pixel shader in v1.4 and vertex shader in v1.1. They way otee implemented water in unity that's enough for reflective water (reflective and refractive water could also be done with it if you want to but as i said before not the way how it's implemented in unity).

So maybe you see the r&r version on your computer. I do see a two coloured reflective water but it doesn't look a lot like water due to the settings...