Still very WIP. He is going to get boned :) (hence the wierd leg pose)
Thought Id try and model something straight out of my head, with no imageplanes, using 1 cube with extrusion & subdiv.
Ive never tried a dragon before.. so here it is :/
www.d-grafix.com/temp/dragon.png
--------THE LATEST!----------------
Thanks All for the feedback,
I had an hour spare last night so worked on the wings:
Thanks for the bat wing pic GFK, it reminded my brain what a wing looks like :) About the legs though, they cant be identical to the front, they were extruded in a totally different way (fatter and more muscular), it may be the angle that is wierd. The limbs havent been 'posed' for easier boning.
What do you think of the new wings:
www.d-grafix.com/temp/dragon2.jpg
Legs will be easier to show when more finished and properly posed.
--------THE LATEST!---------------------------
Thanks again for the feedback:
Heres 'Barney' the Dragon v3 with the new, 'GFK's bat' inspired wings:
www.d-grafix.com/temp/dragon3.jpg
------------THE LATEST!----------------------------
Thought id get into this as again as i had a few hours spare at the weekend..
I finally bothered to learn blender's anim system now that theres a b3d exporter. All i can say is WOW! it is very easy to use compared to the other software ive been using in the past.
I threw the lot into my "SpriteForge" program after exporting from blender as b3ds and this was the result.
They are mostly using SF's isometric mode but some are in perspective mode:
walk (with a frame missing :) , fly and die:



Melee (im-gonna-rip-your-head-off) attack & ranged (fire/roar) attacks and de-activate/active wing fold:



The animations are not final sprites or anything, just testers
Here is the latest one showing the lo-polyness and boneyness:
Thought Id try and model something straight out of my head, with no imageplanes, using 1 cube with extrusion & subdiv.
Ive never tried a dragon before.. so here it is :/
www.d-grafix.com/temp/dragon.png
--------THE LATEST!----------------
Thanks All for the feedback,
I had an hour spare last night so worked on the wings:
Thanks for the bat wing pic GFK, it reminded my brain what a wing looks like :) About the legs though, they cant be identical to the front, they were extruded in a totally different way (fatter and more muscular), it may be the angle that is wierd. The limbs havent been 'posed' for easier boning.
What do you think of the new wings:
www.d-grafix.com/temp/dragon2.jpg
Legs will be easier to show when more finished and properly posed.
--------THE LATEST!---------------------------
Thanks again for the feedback:
Heres 'Barney' the Dragon v3 with the new, 'GFK's bat' inspired wings:
www.d-grafix.com/temp/dragon3.jpg
------------THE LATEST!----------------------------
Thought id get into this as again as i had a few hours spare at the weekend..
I finally bothered to learn blender's anim system now that theres a b3d exporter. All i can say is WOW! it is very easy to use compared to the other software ive been using in the past.
I threw the lot into my "SpriteForge" program after exporting from blender as b3ds and this was the result.
They are mostly using SF's isometric mode but some are in perspective mode:
walk (with a frame missing :) , fly and die:



Melee (im-gonna-rip-your-head-off) attack & ranged (fire/roar) attacks and de-activate/active wing fold:



The animations are not final sprites or anything, just testers
Here is the latest one showing the lo-polyness and boneyness:

