Hi there, I've been looking at Imagepacker - http://homepage.ntlworld.com/config/imagepacker/ and it is really good. I got a small character who has 2 image in a 'pack'. He has a standing animation and a running animation, I'm getting stuck on the logic behind this, and wondered if anyone could help.
Here is my bit of code
My logic is flawed here with the changesprite, and I wondered what many people do when they want to change the character animation, when clicking on the right cursor.
Any help would greatly be appreciated
Many thanks
Here is my bit of code
If count Mod 6=0 PositionSprite hero_sprite,hero_x,hero_y,hero_sprite\frame+1 EndIf If KeyDown(205) Then hero_x=hero_x+1 hero_change=hero_change+1 hero_walk=hero_walk+1 EndIf Select hero_change Case 1 If hero_walk=1 Then ChangeSprite hero_sprite,"hero_walking_frame_final" Default If hero_walk=1 Then ChangeSprite hero_sprite,"hero_standing_frame_final" hero_change=0 hero_walk=0 End Select
My logic is flawed here with the changesprite, and I wondered what many people do when they want to change the character animation, when clicking on the right cursor.
Any help would greatly be appreciated
Many thanks