Dabz, how mush $$$ ?
From the images on the website, the only particular thing I saw was specular mapping, and it's doable in Blitz3d. I haven't seen any trace of shaders, or anything out of the DX7 field. I wouldn't call this engine DX9 yet as I haven't seen proof of the so said features in demo or picture form. Even that image looks dull on the gallery (link on top).
No offense but I don't think this is what people expect of Direct X 9.0c (Shader Model 3, btw).
- Flexible Entity System
- Flexible Brush System
- Texturing Basic, Multi-texturing, Bumpmapping, Lightmapping, Procedural
- Multiple lights (Directionnal, Point, Spot)
- Meshes files : 3ds, x, md2, b3d,ms3d,...and more into future
- Loading Textures/Images : bmp, jpg, png, dds, tga
- Physique Engine can be integrated (ex : PhysX module)
- Shadow Volume, Shadow Mapping
- Collision Detection, small and easy native physic
- Terrain System (Brute force, Quadtree, Octree, Splatting, LOD,...)
- Special Atmosphere Effects (Billboarding, Particle System, Sky, Fog,...)
- 2D Functions (Sprites, Images, Draw...)
- Occlusion System (Fast Frustum Culling, AABB,...)
- Pixel Shader, Vertex Shader, HLSL
- And more....
only the 2 last lines let me believe it's DX9, but nothing else out of the Blitz3D capabilities.