B3DSDK <-> MiniB3D Translation?

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Did anyone realized this?

If there's a way to do this... well B3D is theoretically cross-platform, as a few part of commands are not implemented in MiniB3D yet...

Not really. The B3D SDK uses DirectX 7, which is Windows only, while MiniB3D uses OpenGL. MiniB3D uses the command set of B3D, but underneath is a complete re-write using OpenGL API calls. So, only MiniB3D is cross-platform (out of these two options).

Well... it seems there'll be tons of work to be done, however, MiniB3D is a nice choice for Mac.

Since when is B3D theoretically cross-platform? I thought it only compiled into Windows executables.

If you know both MiniB3D, it's "theoretically" possible, only when you're in bad need of Mac/Linux port...

However the design has any differences and MiniB3D is not fully usable yet.... so port means not less than rewrite.