Does anyone have any sample code or something that can show me how to load a sprite in Graphics3D mode as an animation? Somewhat like LoadAnimImage. But with sprites and in Graphics3D.
Animated 3D Sprite
Blitz3D Forums/Blitz3D Beginners Area/Animated 3D Sprite You can create a quad and add an animated texture to it.It's the same thing with a sprite.
Here's the function to create a quad;
Here's the function to create a quad;
Function CreateQuad(parent=0) sprite = CreateMesh() he = CreateBrush(255,255,255) v = CreateSurface(sprite, he) FreeBrush he AddVertex ( v, -3, 3, 0, 1, 0) AddVertex ( v, 3, 3, 0, 0, 0) AddVertex ( v, -3, -3, 0, 1, 1) AddVertex ( v, 3, -3, 0, 0, 1) AddTriangle ( v, 0, 1, 2) AddTriangle ( v, 3, 2, 1) FlipMesh (sprite) EntityParent sprite, parent Return sprite End Function
But will it still have the alpha effects and everything? Do I need to have a transparent PNG texture file?
LoadAnimTexture?
@big10p:Thats what I said.But you need a quad you can't texture a sprite.
@Ked:It will have alpha effects with proper flags my friend.
You have to load your textures using, LoadTexture("Yourtexture.bla", 7)
@Ked:It will have alpha effects with proper flags my friend.
You have to load your textures using, LoadTexture("Yourtexture.bla", 7)
@big10p:Thats what I said.But you need a quad you can't texture a sprite.
Someone's talking mince again ;)
Assuming a 256 x 256 texture with 8 x 8 texture frames.
MYsprite = createsprite() : scalesprite Mysprite,10,10 MYtexture = loadanimtexture( "Blah.png" , 2 , 32,32,0,31 ) Entitytexture MYsprite , MYtexture , Frame
Where frame = 0 to 31.
Stevie
Argh, I quit... :D
Stevie G wins!
mine is working too :( pity me
pit me
OK then :)
1. createmesh has an optional parent param .. no need to do this manually.
2. mesh color is 255,255,255 by default .. no need to apply a brush.
3. if you create the vertices in clockwise order no need to use flipmesh.
Function CreateQuad(parent=0) sprite = CreateMesh( parent ) v = CreateSurface( sprite ) AddVertex ( v, -3, 3, 0, 1, 0) AddVertex ( v, 3, 3, 0, 0, 0) AddVertex ( v, 3, -3, 0, 0, 1) AddVertex ( v, -3, -3, 0, 1, 1) AddTriangle ( v, 0, 1, 2) AddTriangle ( v, 2, 3, 0) Return sprite End Function