On my Gforce 6600 card the use of graphics() instead of graphics3D() did not update the screen. with a simple loop that drew lines each frame. Just changing to graphics3D took care of the problem.
This is using the C# wrapper.
Blitz3D has different default buffers for 3D and 2D graphics modes.
Graphics3D defaults to the back buffer while Graphics uses the front buffer.
After setting a 2D mode you can explicitly set the buffer like this:
bbSetBuffer bbBackBuffer()
Floyd:
I will try that tonight, it's been a *long* time since I used B3D and I forgot to do the bbbackbuffer command.
Thanks
"This is using the C# wrapper."
Please BR, more forums...
http://www.blitzbasic.com/Community/posts.php?topic=70299
Please SDK USers prefix posts with systm
ie "Bmax: Flip Not working"
"C#: Fip Not working"
I gave the backbuffer a try and it is working now.
Thanks again.