Graphics 320,240,32,2 a1$="TheMarch.it" a2%=PlayMusic(a1) Repeat Until KeyDown(1)=1 End
System: Amd Opteron 165 dual core, 2GB ram, Windows XP SP2 profesionnal french canadian language.
Problem: blitcc.exe crashes when trying to play IT files using PlayMusic function after several seconds. Also, IT files seem wrongly interpreted as pitch bends skyrocket notes 4 octaves up when they should do a simple note slide. IT filters not properly supported, not to mention samples in IT files cracling due to no interpolation of output wave.
I have no idea if the problem is just FMOD, or if it's the way it's implemented in Blitz3D. This is music I have created that will be used for a game called Roy Caverna, written in Blitz+. I've tried the music on Blitz3D with very bad results.
Thanks for any support on these issues.
Cheers.
[EDIT] Sorry, this is a Blitz3D bug report!