.DDS support for LoadAnimTexture()

Blitz3D Forums/Blitz3D Programming/.DDS support for LoadAnimTexture()

Hey all,

LoadAnimTexture doesn't support .dds as far as i know, is it true? Do you know why?

Probably because the buffer handle is unknown. For copyrect you'd need the texturebuffer, and dds will return zero for texturebuffer(tex).

Instead, simply save your animstrips as a sequence of files, then load them to an array and loop the array, using some kind of millisecs updater.

Hmm thanks jfk!