As Dev/VC/PB/BMX supports unicode natively, can B3DSDK render unicode correctly, I want to know if B3DSDK is i18n in mind, as previous can't render Unicode, and even with the FastText plugin it can't draw the correct font, that's a pain in B3D.
Anyone tested with the unocode thingy?
Wide char versions of all string based commands was planned for initial release but unfortunately I ran over time with hardware testing.
There was also the issue of more easily going with utf8 or url-encoding instead meaning no additions to the const char * interface.
With languages like blitzmax where wide chars are default I think the first options will be the one.
Also, the bbText command should currently include dx7sdk documented warning about the use of Windows GDI commands being a nono when optimizing for hardware acceleration.
So for win win you'll need a bitmap font engine, which I'm sure there are a few to pick from and which already hopefully provide some unicode support.
Any way to make it work like Max2D's font engine, which utilized FreeType well and has mery small impact on speed?
I'll try a Unicode Bitmap Font solution first which I originally converted from Cipher, I hope it'll work...