First, I dont know were I am supposed to post Bmax questions about 3DSDK, so if this would be better in Bmax thread, then move it.
HandleToObject is passed an Object, then returns the same Object, which is then allocated to an INT, and returned. So... wouldnt
Anyway, reason I asked is, I have this
Function HandleToObject:Object(obj:Object) Return obj End Function Function HandleFromObject(obj:Object) Local h=HandleToObject(obj) Return h End FunctionWhat is this doing?
HandleToObject is passed an Object, then returns the same Object, which is then allocated to an INT, and returned. So... wouldnt
Function HandleFromObject:int(obj:Object) Return Obj End FunctionDo the Same?
Anyway, reason I asked is, I have this
Function HandleToType:TbbEntity (Comparisonhandle:Int) For Local Ent:TbbEntity = EachIn TbbEntity.List If Ent.handle=Comparisonhandle Then Return Ent Next Return Null End FunctionWhich as you can see is to look though a list to find which TbbEntity has a specific Handle. No specific question, if you can see my problem, then you dont really need a question.