Hi,
I've tried to get the structure of how a bumpmap texture is built, but can't seem to find the real meaning for the RGB values.
RGB = same value, means level of brightness of bumpmap(?)
RGB = different values between R, G and B, = bump angles(?)
Anyone has a real definition on that?
I've tried to get the structure of how a bumpmap texture is built, but can't seem to find the real meaning for the RGB values.
RGB = same value, means level of brightness of bumpmap(?)
RGB = different values between R, G and B, = bump angles(?)
Anyone has a real definition on that?