Is there a way in blitz3d to disable the backface culling of an entity (specifically, a terrain) without having to create two of them and flip one, because that's the only thing I could think of. I remember seeing something about disabling backface culling a long time ago in the command reference, but I cannot find it now.
disabling backface culling
Blitz3D Forums/Blitz3D Programming/disabling backface culling EntityFX Entity,16
entityfx didn't work, is there any other way?
eh?
i think if you have child meshes you need to set up a recursive routine and change each bit.
(Some terrain programs export a pivot with attached child 'alpha' layers.)
ie: (may need refining, its straight out of my head)
(Some terrain programs export a pivot with attached child 'alpha' layers.)
ie: (may need refining, its straight out of my head)
mesh=loadanimmesh(mymesh) RecMeshFX (mesh,16) ;Recursive mesh modifier (gets every object in mesh) function RecMeshFX(mesh,flagsvalue) if entityclass(mesh)="Mesh" entityfx mesh,flagsvalue endif for cc=1 to countchildren(mesh) chi=getchild(mesh,cc) RecMeshFX(chi,flagsvalue) next end functon