Global gfx_cards=LoadAnimImage("gfx\cards.png",52,70,1,52)
This line worked perfectly 'this morning', and having not changed anything, now returns a Memory Exception. I'm tearing my hair out as I can't understand why it has stopped.
The master image size is 676 x 280 and is stored here:
C:\Documents and Settings\Matthew Finch\Desktop\Development\Games In Development\BlitzMAX\5-Liner\gfx
The BMax file is stored here:
C:\Documents and Settings\Matthew Finch\Desktop\Development\Games In Development\BlitzMAX\5-Liner
Is there something that I'm missing as I've been looking at it for far too long... ;)
Cheers,
M