(This is where GFK's suggestion for a forum topic devoted solely to marketing would be useful!)
Anyway, just trying to get my head around a pathway to getting a game to market and I think I've covered all the angles, but want some advice to see if I'm on the right track.
Firstly;
1, Finish the game.
2, Get it betatested.
3, Need a forum.
4, Need a website.
5, Need a way to protect the game assets (have some licensed content that requires this).
6, Need the ability to provide patches.
7, Need an installer with a number of features.
8, Need an honest reseller that can host the full version.
9, Then there's all that marketing stuff..
(Note that the full game is likely to weigh in around 120mb to download.)
So;
1, Finish the game - well, almost there.
2, Get it betatested.
Have contacted a number of beta testers, so have them waiting in the wings.
3, Need a forum.
Have set one up at (below) with the idea that the beta testers could use it to begin with, so that's all good. Need to customise its appearance but it'll do for the moment.
http://www.tankuniversal.com/forum
4, Need a website.
Unfortunately I'm a website design newbie. I have a good grasp of graphic design so hope I can produce something reasonable, but it won't contain anything advanced (e.g. flash, etc). Will design a site using a simple, clean layout containing screenshots, minimal text.
Have grabbed a copy of NVU as a free web authoring package. Seems to be a good package for a newbie like me?
5, Need a way to protect the game assets.
I used Molebox standard for the demo and it works well - any problems encountered by users did not seem to arise from Molebox. Seems to provide a good level of protection against hacking as well.
6, Need the ability to provide patches.
Molebox Pro apparently offers the ability to generate patches.
7, Need an installer.
I want something that is easy to use - drag and drop preferably. Don't want to bother with scripting (like Innosetup?)
Must compile to one compressed exe file and I can specifiy a password for the installation to proceed. Must be able to customise installer's appearance.
So for the above I'm leaning towards Clickteam's Installer prog (registered version)
http://www.clickteam.com/eng/installcreator.php
8, Need an honest reseller that can host the full version.
I do have local hosting for the demo and website, but it's in New Zealand and the traffic limit is not very high (and of course we're at the bottom of the world).
However I thinking I want a reseller who can host the full version on their server and won't choke the downloads if they exceed a certain number of gigabytes. Is this unreasonable?
Also, I want the reseller to handle it all - just want my payment (if I've sold any copies) at the end of the month. Any tech issues, I'd expect to handle through my website/forum/patches.
I also want the buyer to have instant access to the download once they've made payment. I don't want to be responsible for emailing download links to customers - want the reseller to do that.
Also want the reseller to supply a generic password key with the download email for the installer to work. Ok, it's not going to stop piracy, but it's a little thing.
So in terms of the above, I'm leaning towards Plimus at present?
9, Then there's all that marketing stuff..
But that's another game altogether.
Anyway, just trying to get my head around a pathway to getting a game to market and I think I've covered all the angles, but want some advice to see if I'm on the right track.
Firstly;
1, Finish the game.
2, Get it betatested.
3, Need a forum.
4, Need a website.
5, Need a way to protect the game assets (have some licensed content that requires this).
6, Need the ability to provide patches.
7, Need an installer with a number of features.
8, Need an honest reseller that can host the full version.
9, Then there's all that marketing stuff..
(Note that the full game is likely to weigh in around 120mb to download.)
So;
1, Finish the game - well, almost there.
2, Get it betatested.
Have contacted a number of beta testers, so have them waiting in the wings.
3, Need a forum.
Have set one up at (below) with the idea that the beta testers could use it to begin with, so that's all good. Need to customise its appearance but it'll do for the moment.
http://www.tankuniversal.com/forum
4, Need a website.
Unfortunately I'm a website design newbie. I have a good grasp of graphic design so hope I can produce something reasonable, but it won't contain anything advanced (e.g. flash, etc). Will design a site using a simple, clean layout containing screenshots, minimal text.
Have grabbed a copy of NVU as a free web authoring package. Seems to be a good package for a newbie like me?
5, Need a way to protect the game assets.
I used Molebox standard for the demo and it works well - any problems encountered by users did not seem to arise from Molebox. Seems to provide a good level of protection against hacking as well.
6, Need the ability to provide patches.
Molebox Pro apparently offers the ability to generate patches.
7, Need an installer.
I want something that is easy to use - drag and drop preferably. Don't want to bother with scripting (like Innosetup?)
Must compile to one compressed exe file and I can specifiy a password for the installation to proceed. Must be able to customise installer's appearance.
So for the above I'm leaning towards Clickteam's Installer prog (registered version)
http://www.clickteam.com/eng/installcreator.php
8, Need an honest reseller that can host the full version.
I do have local hosting for the demo and website, but it's in New Zealand and the traffic limit is not very high (and of course we're at the bottom of the world).
However I thinking I want a reseller who can host the full version on their server and won't choke the downloads if they exceed a certain number of gigabytes. Is this unreasonable?
Also, I want the reseller to handle it all - just want my payment (if I've sold any copies) at the end of the month. Any tech issues, I'd expect to handle through my website/forum/patches.
I also want the buyer to have instant access to the download once they've made payment. I don't want to be responsible for emailing download links to customers - want the reseller to do that.
Also want the reseller to supply a generic password key with the download email for the installer to work. Ok, it's not going to stop piracy, but it's a little thing.
So in terms of the above, I'm leaning towards Plimus at present?
9, Then there's all that marketing stuff..
But that's another game altogether.