vram issue with cube texture

Blitz3D Forums/Blitz3D Programming/vram issue with cube texture

I think that my computer in general isn't letting me store the texture needed to do the cubemap reflections in the vram.

When I run the example in the commands refference, I get only one of the 5 sides in the cubemap. The other ones are either static, or a texture from a program I ran an hour ago!

If i edit out the "store to vram" flag though it works like it should and it gives me all 5 sides of the cubemap, but of course it is VERY VERY slow.

So is there an option I can change on my computer to allow less blocking to the vram so I can store textures there? Thanks for any help you can offer.

Probably you can fix this by updating your cards drivers.
Also make sure the feature is officially supported by using the GfxDriverCaps3D command:
http://www.blitzbasic.com/b3ddocs/command.php?name=GfxDriverCaps3D&ref=goto