How do I get the pivot (or bone) a vertex is assigned to ?
I'm trying to fix the problem with decals on animated meshes, if you parent them to the ani mesh handle, they ignore tha animation. Probably this can be fixed, at least partially, if they are parented to a certain bone of the animesh. So I needed to get the bone handle of the picked triangle. Is there a way?
I'm trying to fix the problem with decals on animated meshes, if you parent them to the ani mesh handle, they ignore tha animation. Probably this can be fixed, at least partially, if they are parented to a certain bone of the animesh. So I needed to get the bone handle of the picked triangle. Is there a way?