Hi
I use CameraPickfunction() and I was wondering how can I get the texture coords of the picked x,y?
Please help me
Thanx :) ITs a bit weird as some part of the code seams to be in b3d and some bmax but I will rewrite it :)
Thank you very much
This is all Blitz3D code :-)
Well I did write in Blitz3D for a long while... so it shouldn't be a problem (or till now it isn't)
Damn... MiniB3d doesn't seamn to have the VertexNX,VertexNY,VertexNZ,VertexU,VertexV,VertexW functions.
Some of the function definitions are missing but the methods still exist in TSurface.
Use
surf.VertexNX(vertex_index)