Newest Update (June 4th, 2007):
Chris:
Well gang, here's an update anouncement! I've gone through and made a LOT of changes to both Metalord and the Hopping Stone Games website. I suggest everyone check out the newer version, as it has a few changes that definately extend play time.
Changes to the website:
+ Sweet image viewer script used with screenshots
+ Download information page
+ Updates section
+ Graphics to replace headers
+ new set of metalord screenshots
+ extended system requirements info for metalord
+ More visible downloads image, as well as new header and index page images.
Changes to metalord:
June 4th, 2007 (Version 3):
+ Added stars in the background that constantly are moving, even in intro, controls, and exit screens.
+ Made cooldown decrease dramatically with each pickup, as well as imposed a limit on the number of cooldown pickups that can be aquired.
+ Changed asteroid sizes, number of splits, and rate of entry
+ Added fade out effect to bubbletexts
+ Changed bubbletexts to lighblend and made them brighter based on more points recieved or health lost
+ Updated the FPS handler
+ Fixed fps maintaining, along with applying hardware VSync
+ Added ship motion blur
+ Added in a new in-game cursor
+ Added ALT+ENTER window/fullscreen switching support
+ Added ability to mouseclick in the screens, in addition to pressing the keys.
+ Added in an icon for shortcuts and the installer.
An example screenshot:

Please visit Hopping Stone Games for more information and the download. We look forward to your new batch of critiques! :)
History:
Chris:
Well gang, here's an update anouncement! I've gone through and made a LOT of changes to both Metalord and the Hopping Stone Games website. I suggest everyone check out the newer version, as it has a few changes that definately extend play time.
Changes to the website:
+ Sweet image viewer script used with screenshots
+ Download information page
+ Updates section
+ Graphics to replace headers
+ new set of metalord screenshots
+ extended system requirements info for metalord
+ More visible downloads image, as well as new header and index page images.
Changes to metalord:
June 4th, 2007 (Version 3):
+ Added stars in the background that constantly are moving, even in intro, controls, and exit screens.
+ Made cooldown decrease dramatically with each pickup, as well as imposed a limit on the number of cooldown pickups that can be aquired.
+ Changed asteroid sizes, number of splits, and rate of entry
+ Added fade out effect to bubbletexts
+ Changed bubbletexts to lighblend and made them brighter based on more points recieved or health lost
+ Updated the FPS handler
+ Fixed fps maintaining, along with applying hardware VSync
+ Added ship motion blur
+ Added in a new in-game cursor
+ Added ALT+ENTER window/fullscreen switching support
+ Added ability to mouseclick in the screens, in addition to pressing the keys.
+ Added in an icon for shortcuts and the installer.
An example screenshot:

Please visit Hopping Stone Games for more information and the download. We look forward to your new batch of critiques! :)
History:
Dated May 31st, 2007:
Chris:
Let me first start out by introducing Hopping Stone Games. HSG is a fledgling company, named so because the games we are making are our 'stepping stones' towards bigger and better things. For now, we are focusing on making many small productions to expand our horizons and increase our understanding of BlitzMax, and possibly other languages as well. HSG currently is Mike Wojtkowski and Chris Arendt.
Now, the game...
Metalord is a small two-day project that was officially the first Hopping Stone Games production. Because it was written and playtested in only two days, of course some things may be lacking here and there. The point is that it was made in two days, and that we were, at the time, trying to make as many games as possible. However, I think it's a fun little game with enough gameplay to keep you occupied for a half hour or so, and a good addition.
So, more on the game. It's a top to bottom space scroller, wherein the objective is to earn points. The player earns points mainly through avoiding asteroids, but is capable of earning through breaking up the rock formations with their trusty laser cannon. There are a total of four different pick-ups to be obtained, each with a unique result; A health pickup repairs/upgrades your ship, therefore increasing its lifespan, a cooldown pickup reduces the amount of time between shots, a gun pickup increases the number of shots fired each time, and a whipeout pickup explodes all nearby asteroids.
Please visit our website, www.HoppingStone.com for download, screenshots, how to play, system requirements, etc. We thank you for the support!
On a side note, I would appreciate if you guys could answer a few questions for me:
A) Is it legal for Mike and I to share one account (to use on the forums, get updates, etc.)? If so, do we both need seperate copies of BlitzMax?
B) When we post a game, should we include a copy of all the stuff (stuff about the game, screenshots, how to play, system requirements, etc.), or should we just do it like done here?
C) What license are we required to use when we release games? I just used the "Attribution-NonCommercial-NoDerivs 3.0 United States" one provided by CreativeCommons.org. Is that okay?
Thanks for all!
Chris:
Let me first start out by introducing Hopping Stone Games. HSG is a fledgling company, named so because the games we are making are our 'stepping stones' towards bigger and better things. For now, we are focusing on making many small productions to expand our horizons and increase our understanding of BlitzMax, and possibly other languages as well. HSG currently is Mike Wojtkowski and Chris Arendt.
Now, the game...
Metalord is a small two-day project that was officially the first Hopping Stone Games production. Because it was written and playtested in only two days, of course some things may be lacking here and there. The point is that it was made in two days, and that we were, at the time, trying to make as many games as possible. However, I think it's a fun little game with enough gameplay to keep you occupied for a half hour or so, and a good addition.
So, more on the game. It's a top to bottom space scroller, wherein the objective is to earn points. The player earns points mainly through avoiding asteroids, but is capable of earning through breaking up the rock formations with their trusty laser cannon. There are a total of four different pick-ups to be obtained, each with a unique result; A health pickup repairs/upgrades your ship, therefore increasing its lifespan, a cooldown pickup reduces the amount of time between shots, a gun pickup increases the number of shots fired each time, and a whipeout pickup explodes all nearby asteroids.
Please visit our website, www.HoppingStone.com for download, screenshots, how to play, system requirements, etc. We thank you for the support!
On a side note, I would appreciate if you guys could answer a few questions for me:
A) Is it legal for Mike and I to share one account (to use on the forums, get updates, etc.)? If so, do we both need seperate copies of BlitzMax?
B) When we post a game, should we include a copy of all the stuff (stuff about the game, screenshots, how to play, system requirements, etc.), or should we just do it like done here?
C) What license are we required to use when we release games? I just used the "Attribution-NonCommercial-NoDerivs 3.0 United States" one provided by CreativeCommons.org. Is that okay?
Thanks for all!