I can't figure out how to do this and haven't been able to find anything among the sample programs.
Normally, like the castle demo, you have a landscape and some objects on it. When you move away from the objects you get further and further away, but it's not what I'd like to do.
I'd like a landscape that wraps around, so when you exit at one edge you'll appear at the oposite edge, but it should also be possible to SEE past the edge.
Imagine a small square landscape with 4 buildings positioned like this
AB
CD
- but with a little room inbetween.
What I'd like to achieve is to (example);
(a) walk right between buildings B & D and appear on the left between buildings A & C.
(b) also SEE buildings A & C when standing between buildings B & D (view could be FPS or viewed from above).
The only way I can think of would be to place a copy of the landscape at the 8 positions around the "real" landscape, and then move the player when he reaches the edge.
Unfortunately that would make things very complicated regarding objects. There must be an easier way.
The landscape would be an .X file (no, not one of those) :)
Can someone help me out with a simple solution?
Normally, like the castle demo, you have a landscape and some objects on it. When you move away from the objects you get further and further away, but it's not what I'd like to do.
I'd like a landscape that wraps around, so when you exit at one edge you'll appear at the oposite edge, but it should also be possible to SEE past the edge.
Imagine a small square landscape with 4 buildings positioned like this
AB
CD
- but with a little room inbetween.
What I'd like to achieve is to (example);
(a) walk right between buildings B & D and appear on the left between buildings A & C.
(b) also SEE buildings A & C when standing between buildings B & D (view could be FPS or viewed from above).
The only way I can think of would be to place a copy of the landscape at the 8 positions around the "real" landscape, and then move the player when he reaches the edge.
Unfortunately that would make things very complicated regarding objects. There must be an easier way.
The landscape would be an .X file (no, not one of those) :)
Can someone help me out with a simple solution?