How would I code OpenGL directly and have it write to exact screen pixels? I found a newbie guide to OpenGL but that didnt feature it. Drawing a point to 0,0 would not draw a point at the first pixel on the screen.
I'm new and want to start off by learning basic opengl... but the way it handles drawing locations confuse me.
I'm new and want to start off by learning basic opengl... but the way it handles drawing locations confuse me.