I'l trying to make an automatic door that slides upwards if the character gets too close to it (and slides down when far away and up). entitydistance wont work because as the door moves up, the distance between the two increase, and unless the character itself is actually moving, it will remain stationary (the two arguments of "if distance is this far then move down, but if distance is this close then move up" condradicting eachother, causing it to kinda vibrate in place)
thanks :D
thanks :D