Is there any way to get the normal of a triangle from Blitz 3D?
I know you can get the normal from a point, but this info is not helping me with what I need to do.
Code Archives is a great place to look:
Get the normal of a triangle:
http://www.blitzbasic.com/codearcs/codearcs.php?code=466nomilized normal if you need that too:
http://www.blitzbasic.com/codearcs/codearcs.php?code=467Hope that helps :)
why dont you take UpdateNormals() ?
UpdateNormals sets vertex normals and has nothing to do with surface normals of individual tris.