Getting the normal of a triangle from Blitz3D?

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Is there any way to get the normal of a triangle from Blitz 3D?

I know you can get the normal from a point, but this info is not helping me with what I need to do.

Code Archives is a great place to look:

Get the normal of a triangle:
http://www.blitzbasic.com/codearcs/codearcs.php?code=466
nomilized normal if you need that too:
http://www.blitzbasic.com/codearcs/codearcs.php?code=467

Hope that helps :)

http://www.blitzbasic.com/Community/posts.php?topic=64797#723403

why dont you take UpdateNormals() ?

UpdateNormals sets vertex normals and has nothing to do with surface normals of individual tris.