Hi I'm sorry this isn't totally Blitz3D related but I'm not sure where else to ask, I'm not getting much help anywhere else. I need to find the relative Irrlicht Functions to convert some Blitz3D code, these are some I've done so far.
And here are the functions I need help on.
CountChildren = getChildren() EntityName = getName() MeshWidth = getScale().X MeshHeight = getScale().Y MeshDepth = getScale().Z EntityPitch = getRotation().X EntityYaw = getRotation().Y EntityRoll = getRotation().Z MoveEntity = setPosition() EntityX = getPosition().X EntityY = getPosition().Y EntityZ = getPosition().Z RotateEntity = setRotation() CountVertices = getVertexCount() VertexX = getVertex().X 'I think this is right?' VertexY = getVertex().Y VertexZ = getVertex().Z
And here are the functions I need help on.
GetChild = either getLeftChild() or getRightChild(), need help here! CountSurfaces = getTriangleCount() 'Not sure?!' CountTriangles = Not Sure? this is why I'm not sure about CountSurface() GetMatElement = Not sure, maybe something like getMatrix()? VertexCoords = Don't know.