Is there something like translateentity for turning so that it turns it on the axis of the world?
Is there a function for this
Blitz3D Forums/Blitz3D Beginners Area/Is there a function for this I believe RotateEntity has a 'global' parameter that can be set to one:
RotateEntity mesh, 0, 0, 0, 1
RotateEntity mesh, 0, 0, 0, 1
thanks