Starcraft with prettier graphics
Is
this really supposed to look good? It was a scene far too common in the original Starcraft: Hundreds of absolutely identical characters all performing the exact same motion all charging at the same place and disappearing into thin air in the exact same way.
I like the immense swarm idea for the Zerg, but they
really need to be more manageable and more fun to watch. Some variation in their movements, spacings and appearance could go a long way. That there reminds me of one of those never-ending Gif animations...
Alas, that, at least, seems to have been ignored for the sequel. At this point swarm attacks involving multitudes of units that are all managed individually are ugly, ridiculous and dated.
This isn't to say that kind of unmanageable masses thing doesn't add character to the game. I can't be the only one who trusted my guys to manage themselves for a little while, only to find them a while later completely incinerated after provoking a ginormous attack from an enemy base. At the time it kind of sucked, but in retrospect it is funny (Yay!) and I hope for more -- although hopefully in a more interesting way that actually is genuinely amusing. ("Bah, to hell with orders!", rather than "Uuuh, we're being useful! Oh, what's this? An enemy base? Ooooh, I'd better harvest their resources for no reason then continue on my way like some kind of soulless zombie... *BOOOOM* *Mission failed*")
It needs to be unmanageable in a way that keeps the system transparent. You are not being held back, as in Starcraft, by an evil interface that is out to get you and the severe difficulties associated with selecting a huge number of marines
but not any workers. Instead, you are being held back in a more realistic way: By your inability as a commander to control thousands of units at the same time.
Time will tell, I guess. Blizzard knows what they're doing :)