I am modeling with wing3d and environment is creatd in 3dws, so when i put all in blitz, character is underscaled and level too big. I adjust it with Scale Entity, but drastically, so i need EntityRadius, say 50, for collisions etc.
Does it in anyhow affect the any aspect of the output ? What do you recommend ?
And, I came to the examinaton of collisions, made some progres (yet my models, whe animated, are intersecting with their parts (hands, weapon) with props) - and if i make bigger radius, it happens tha model falls throug the floor due to gravity. Suggestions?)
Main questions is how to exactly detect collision when happens betwen two entities so i have output about it in some variable (for example, collision occurs between monster and hero and i need variable "catched"=1 ?
Many thanks!
Does it in anyhow affect the any aspect of the output ? What do you recommend ?
And, I came to the examinaton of collisions, made some progres (yet my models, whe animated, are intersecting with their parts (hands, weapon) with props) - and if i make bigger radius, it happens tha model falls throug the floor due to gravity. Suggestions?)
Main questions is how to exactly detect collision when happens betwen two entities so i have output about it in some variable (for example, collision occurs between monster and hero and i need variable "catched"=1 ?
Many thanks!