Hello folks,
does anybody of you know of any simple but still impressive BlitzMax examples?
As an explanation: I just ran across Simon H.s "fireworks" example - and was impressed by its perfect ratio of "effect" vs. "effort". I took it, ported it to (Blitz)Lua - and it (fire)works! On any platform (Windows XP, MacOS X and Linux)!
Now I'm looking for other "hot" stuff which would be "cool" to port (just to use my son's metaphors)
There are not many restrictions (2D graphics, 3D graphics (no OpenGL yet, please), audio, networking, games, etc. - everything would be fine)
I'm looking forward to your ideas!
does anybody of you know of any simple but still impressive BlitzMax examples?
As an explanation: I just ran across Simon H.s "fireworks" example - and was impressed by its perfect ratio of "effect" vs. "effort". I took it, ported it to (Blitz)Lua - and it (fire)works! On any platform (Windows XP, MacOS X and Linux)!
Now I'm looking for other "hot" stuff which would be "cool" to port (just to use my son's metaphors)
There are not many restrictions (2D graphics, 3D graphics (no OpenGL yet, please), audio, networking, games, etc. - everything would be fine)
I'm looking forward to your ideas!