I'm thinking of making a game that uses an stationary bike as the controller. Or at lest use the rotation of the bike's wheel to control the forward motion of the bike in the game on the screen.
I need to make a costom input device for this. I thought about just butchering an old mouse (the ones with the ball), and extracting one of the rotation sensors from that. If I keep the wiring intact, I should be able to just use it as if it's a mouse. That way I could use Blitz 3D's mouse commands to grab the data, and use a game pad to control the rest of the features in the game.
Anyone have any ideas for a better approach to this?
I need to make a costom input device for this. I thought about just butchering an old mouse (the ones with the ball), and extracting one of the rotation sensors from that. If I keep the wiring intact, I should be able to just use it as if it's a mouse. That way I could use Blitz 3D's mouse commands to grab the data, and use a game pad to control the rest of the features in the game.
Anyone have any ideas for a better approach to this?