Basically if you run a simple blitz app that loads in some images then frees them up by nulling them and using GCCollect, Task Manager will still show large memory use. Does it just keep the memory "reserved" in case you use it again in a short while, or is it some kind of leak? (I doubt it).
I know a while ago I found a big leak caused by playing sounds on a channel and freeing the channel (by setting it to null) without caling StopChannel first. Seems you must use Stop Channel or the memory use goes up and up.
Well anyway I'm keen to know how task manager works and if it's a reliable too for spotting memory leaks outside of BMax of if there is another better tool? Any info appreciated, thanks.
I know a while ago I found a big leak caused by playing sounds on a channel and freeing the channel (by setting it to null) without caling StopChannel first. Seems you must use Stop Channel or the memory use goes up and up.
Well anyway I'm keen to know how task manager works and if it's a reliable too for spotting memory leaks outside of BMax of if there is another better tool? Any info appreciated, thanks.