Hi,
I'm starting to feel a little dumb at the moment, I keep having load of problem with MiniB3d. Nobody seems to be having the same problems so It must be me or my setup.
With this in mind I reloaded my PC from stratch, and upgrade Blitzmax to the latest version. I then re-synced the modules (Including Axe).
I then downloaded the latest version of Klepto Minib3d
I re-built all the modules (Ctrl+D) and this worked without any errors.
But when every I try and use MiniB3d I always get memory errors. After tracking this down with the debuger It appears to be the following command:
glActiveTexture(GL_TEXTURE0)
In TGlobal.bmx - The Renderworld Function.
Can somebody please, please let me know what I'm doing wrong or what I've missed.
Thanks in advance.
I'm starting to feel a little dumb at the moment, I keep having load of problem with MiniB3d. Nobody seems to be having the same problems so It must be me or my setup.
With this in mind I reloaded my PC from stratch, and upgrade Blitzmax to the latest version. I then re-synced the modules (Including Axe).
I then downloaded the latest version of Klepto Minib3d
I re-built all the modules (Ctrl+D) and this worked without any errors.
But when every I try and use MiniB3d I always get memory errors. After tracking this down with the debuger It appears to be the following command:
glActiveTexture(GL_TEXTURE0)
In TGlobal.bmx - The Renderworld Function.
Can somebody please, please let me know what I'm doing wrong or what I've missed.
Thanks in advance.