Take a look at this:
http://www.blitzbasic.com/logs/userlog.php?user=8309&log=1439
It explains some thoughts how to optimize miniB3D or better some Ideas I had and which I will implement and try out.
The first step was already made:
I have taken out the RenderCamera Function out of miniB3D and put it into an extendable TSceneManager type. First test with dividing the scene into 16 boxes (no octree, but thats the goal) gave promising results.
What do you think about these ideas?
http://www.blitzbasic.com/logs/userlog.php?user=8309&log=1439
It explains some thoughts how to optimize miniB3D or better some Ideas I had and which I will implement and try out.
The first step was already made:
I have taken out the RenderCamera Function out of miniB3D and put it into an extendable TSceneManager type. First test with dividing the scene into 16 boxes (no octree, but thats the goal) gave promising results.
What do you think about these ideas?