Nice little interview with Shigeru Miyamoto...
Miscellaneous Forums/General Discussion/Nice little interview with Shigeru Miyamoto...
Well, if you wanted a nice influential interview from the game designer that reinvented the industry, here's your chance to get in on the action:
http://www.ew.com/ew/article/0,,20037961,00.html?cid=recirc-peopleRecirc
Is this the one where he wants to make a game where you have to treat old people with respect?
Right, and he also made mention of Halo in there, too.
My thoughts are, upon more people in the West going after Halo more than Metroid, do you think that Miyamoto would have to reinvent the Metroid Prime Hunter franchise, and try turning a few heads? I mean, the X360 is far more powerful than the Wii, as far as hardware's concerned, so trying to make a game like Metroid wow people more than Halo 3, that's gonna take a lot more thought than Miyamoto knows how, at this point.
Well Metroid Prime and Metroid Prime: Hunter were both developed by American companies (Retro Studios and NST respectively). So I think Miyimoto's influence on those games where rather minimal.
I mean, the X360 is far more powerful than the Wii, as far as hardware's concerned, so trying to make a game like Metroid wow people more than Halo 3, that's gonna take a lot more thought than Miyamoto knows how, at this point.
Well its not always about how powerful the hardware specs are, but how you make use of what hardware you have (which very many Wii games are lacking lately). The folks who did the first two Metroid Prime games did a good job on it visually and gameplay wise. They're expect to do the same if not better with the next Metroid.
Yeah, this time, after that interview, I'm guessing that Miyamoto may wind up finally getting involved with the process to make sure that he lives up to what he said.
hes honest about F-Zero and starfox,
I assumed he is talking about the gamecube versions
I think Miyamoto was just saying that he could make something like Halo, just the interest isn't there.
That goes for anyone really. I could make a metroid game with my team if we wanted, but there is no real interest there. Miyamoto likes the ideas and playful experimentation to do whats already been done.
When halo first came out, it stood out for the amazing immersive feeling in SP with the marine AI and stuff, plus it was one of the first games to show shader put to good use on every surface. Halo 2 wasn't a stand out game and didn't have half the impact of the first. And Halo 3 doesn't look to be much different.
I hear they went back to the feel of the original and the game is better for it.
I'm surprised to hear what he said about Twilight Princess, I mean, here in the United States/Canada region, last I checked, that game was selling just as much, if not more than the console itself. Seems like our Eastern counterparts have far different tastes when it comes to games like that.
Needless to say, I believe that he had lessons that we could all learn about game design and development. He's a mentor, and grandmaster of the field, we should heed his every word. He is still to this day, a powerful voice in the industry. I like to think of Miyamoto as a "Martin Luther" of the game design industry, and Super Mario Bros was his "Mighty Fortress."