Anyone have (or could create) some simple code to turn an entity towards another (like pointentity) while having a cap on the maximum turn rate (in degrees, just like when using turnentity)?
It would be nice if such a function could also return true if the entity is pointing directly at the target entity, would make the code very useful for a whole range of requirements.
Doesn't sound to hard, but that's just not my area of expertise...
It would be nice if such a function could also return true if the entity is pointing directly at the target entity, would make the code very useful for a whole range of requirements.
Doesn't sound to hard, but that's just not my area of expertise...