How do I "grab" a joint and turn it on an animated mesh?
Grabbing a Joint
Blitz3D Forums/Blitz3D Beginners Area/Grabbing a Joint Name the joints in your skeleton. Then you can:
knee = findChild("KneeJoint",animMesh)
rotateEntity knee, rnd(360),rnd(360),rnd(36)
p.s. I don't believe this works on md2 animated meshes, since the vertex animation is saved, and not sure if the joints/bones still influence the vertices...
hope that helps,
d.
knee = findChild("KneeJoint",animMesh)
rotateEntity knee, rnd(360),rnd(360),rnd(36)
p.s. I don't believe this works on md2 animated meshes, since the vertex animation is saved, and not sure if the joints/bones still influence the vertices...
hope that helps,
d.
Thanks Danny. So the handle is the joint's name in the modelling/animations program?
Yep, and it's case sensitive too!
Okay, thanks guys...
This will make character animation MUCH easier.
This will make character animation MUCH easier.