There was a release by Halo some time ago that allowed to iterate trough all loaded entities. Was that based on a plain userlib or was a dll used? And is this thing still around somewhere.
EDIT: found it:
http://www.blitzbasic.com/Community/posts.php?topic=28768#303347
As expected, the memory dll has gone. But I hope it's possible to do the same with a simple decls call of RTLMemoryMove? As far as I see:
PeekL(CURRENTENTITYPOINTER+BLITZ_NEXT_ENTITY)
is the only call of an external function?
(BTW this also allows EntityExist etc., so it may be useful for all of us)
EDIT: found it:
http://www.blitzbasic.com/Community/posts.php?topic=28768#303347
As expected, the memory dll has gone. But I hope it's possible to do the same with a simple decls call of RTLMemoryMove? As far as I see:
PeekL(CURRENTENTITYPOINTER+BLITZ_NEXT_ENTITY)
is the only call of an external function?
(BTW this also allows EntityExist etc., so it may be useful for all of us)