Hello.
A mesh have mapped UV (0-1 range in this case), a texture (256x256 or 512x512 etc) have a few dots (RGB = 255, 255, 255). How to find X,Y,Z coordinates on mesh textured by this pixels? Any ideas?
A mesh have mapped UV (0-1 range in this case), a texture (256x256 or 512x512 etc) have a few dots (RGB = 255, 255, 255). How to find X,Y,Z coordinates on mesh textured by this pixels? Any ideas?