Don't you just love writing pointless code?!

Miscellaneous Forums/Blitz Showcase/Don't you just love writing pointless code?!

Graphics3D 800,600,32,2

SetBuffer BackBuffer()
camera = CreateCamera()
MoveEntity camera,0,0,-20

Layers = 20

Dim s(Layers )
For n=0 To Layers 
	s(n) = CreateBall()
	scale# = 1.0-((Float(n+1))/50.0)
	ScaleEntity s(n),scale,scale,scale
Next


Repeat
	For n=0 To Layers 
		RotateEntity s(n),0,-Float((MilliSecs()))/20,-Float((MilliSecs()))/30
	Next
	RenderWorld
	VWait
	Flip False
Until KeyHit(1)

Function CreateBall()
	Q = CreateMesh()
	SQ = CreateSurface(Q)
	p = CreatePivot()
	
	
	For n=0 To 1000
		PositionEntity p,0,0,0
		TurnEntity p,Rnd(-359,359),Rnd(-359,359),Rnd(-359,359)
		MoveEntity p,0,0,10
		
		MoveEntity p,-.1,-.1,0
		v1 = AddVertex(SQ ,EntityX(p),EntityY(p),EntityZ(p),0,0)
		MoveEntity p,.2,0,0
		v2 = AddVertex(SQ ,EntityX(p),EntityY(p),EntityZ(p),1,0)
		MoveEntity p,-.2,.2,0
		v3 = AddVertex(SQ ,EntityX(p),EntityY(p),EntityZ(p),0,1)
		MoveEntity p,.2,0,0
		v4 = AddVertex(SQ ,EntityX(p),EntityY(p),EntityZ(p),1,1)
		
		AddTriangle(SQ ,v1,v2,v4)
		AddTriangle(SQ ,v1,v4,v3)
		
		c=Rand(0,3)
		If c=0 Then r=255:g=0:b=0
		If c=1 Then r=0:g=255:b=0
		If c=2 Then r=0:g=0:b=255
		If c=3 Then r=0:g=100:b=255
		
		VertexColor SQ,(n*4)+0,r,g,b
		VertexColor SQ,(n*4)+1,r,g,b
		VertexColor SQ,(n*4)+2,r,g,b
		VertexColor SQ,(n*4)+3,r,g,b
	Next
	EntityBlend q,3
	EntityFX q,18
	FreeEntity p
	Return q
End Function


Cool!

Reminds me of the Amiga demos where they had a bouncing 3D sphere, made up of many small spheres..

/C51

Hey, thats really cool! Good stuff. BTW are you still working on your helicopter game?

Jason.


Hey, thats really cool! Good stuff. BTW are you still working on your helicopter game?


obviously not..


only joking!

nice demo

yea its nice, bit hectic tough.. O_.