is it possible to tie script/command line actions to the bmax compiler?
e.g. when compile is done run a bash to cp my icon to the right place in the .app on mac.
or
before compile starts generate a .bmx which incbins all images in a certain directory?
e.g. when compile is done run a bash to cp my icon to the right place in the .app on mac.
or
before compile starts generate a .bmx which incbins all images in a certain directory?