Greetings,
I would appreciate some help with the following few questions:
I want to set up a few fixed camera "pivots or placeholders" in different areas of a map in 3DS Max, and I would like to use them to switch the camera to those "placeholders"
a) when the player would come to a certain distance of a certain placeholder
b) when the player would come to a certain position (trigger), which would then switch to the corresponding camera
c) some cameras would turn with the player (always facing the player)
How could that be done?
Thank you :)
I would appreciate some help with the following few questions:
I want to set up a few fixed camera "pivots or placeholders" in different areas of a map in 3DS Max, and I would like to use them to switch the camera to those "placeholders"
a) when the player would come to a certain distance of a certain placeholder
b) when the player would come to a certain position (trigger), which would then switch to the corresponding camera
c) some cameras would turn with the player (always facing the player)
How could that be done?
Thank you :)